![]() ![]() Some of these no-face looking, scythe bearing, angelic monsters are unrecognizable. Inanimate objects such as spinning canisters with oni’s on them will blast at you. Samurai archers will attack in hordes shooting their arrows in sequence. Some small red robotic spheres may pepper out from top to bottom with a circular spray of pink orbs. Maybe in the green land-covered areas it works best but overall feels out of place.Įnemies are a vast bag of variety that won’t make it to your sight if using the concentrated shot in some instances. The first level soundtrack I wouldn’t say it fits the genre very well, it sounds more fitting to an adventure RPG game. This makes it easier to weave into bullet storms and out of tight spaces but coming from what was initially a wildly creative background, it’s a steep letdown.Ī highlight of Samurai Aces III is the wonderful music that uplifts the game. Flying above clouds that cover the bottom 15% of the screen while the above area is plain blue. In addition to these wonderful looking sights, there can be long stretches of nothingness that bore the screen. That concept is spread across both imaginative and realistic landscapes. ![]() One level in particular showcases a ton of movement in a 3D space forwards, backwards, and then turns sideways in a matrix looking black and green area. Beyond that, the background does all the heavy lifting. Really the only 2D elements are your character, enemies, and each other’s attack sprites. It can be used any number of times and I think you will find it inappropriate to keep using it once you’re annoyed with the sound your chosen character makes.Īs the dust settles in the graphics department and your eyes have adjusted. Normal mode will call on your timing skills to be more precise in execution. Pro tip: wait until an enemy lets off a load of bullets because they will turn to coins.Ĭannon shot is much simpler to use on easy mode shooting it off in conjunction with the normal shot. Honestly, this will boost your scores a massive amount even if used randomly so it’s worth trying. Once you master the mechanic it will give a big payout to your score at the end of each level in “cannon bonus”. Cannon shot or the kill shot as I like to call it is a tricky mechanic to get down but is based on timing really. With rapid-fire used the normal movement speed is quick and smooth. Initially, I was put off by the movement speed of each character but utilising the focused shot takes care of that concern. Left to right is boring, Sengoku Cannon twists and turns every which way and can make it difficult to keep an eye on shots being fired but it looks great. Camera angles know no bounds and feel cinematic. If anything it’s a beautiful distraction. At first, it was a bit overwhelming and fooled my eyes but once I got used to it I became a fan. All sprite work on the midground including your character and enemies are 2D while the background has an arcade or Dreamcast 3D look. For starters let’s talk about how Psikyo utilised a 2D midground and a 3D background. As soon as I started the game I was awestruck and taken back by the graphic style and amount of action going on. No skills or attributes are shown but it’s pretty sweet that two folks can be revealed later.Ĭharacter drawings look fantastic and I could see them transplanted into any anime I would watch. Now the character select screen, there are four available and two that can be unlocked. ![]() ![]() A regular shot, concentrated shot with slower movement speed, a bomb for momentary invincibility, and a cannon that can be used for the kill shot to receive a score multiplier. If you remain on the main menu and don’t press any buttons then an explanation of game mechanics will be shown that is helpful. From there you have the option to choose story mode, practice, or observe the local leaderboard. Sengoku Cannon begins with a quick-moving story before reaching the main menu. Just as with the previous title we do not need the flip grip sadly. We are getting close to the end of the Psikyo Shooting Stars Bravo collection as well, this is the fifth game I’m reviewing for NIS America. The Samurai Aces trilogy is coming to a close with the third instalment, Sengoku Cannon. ![]()
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